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	<title>Remember Lenny</title>
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		<title>Second order effects of companies as content creators</title>
		<link>/2021/02/13/innovation-parallels-around-trucking-and-zoom/</link>
		
		<dc:creator><![CDATA[rememberlenny]]></dc:creator>
		<pubDate>Sat, 13 Feb 2021 08:58:28 +0000</pubDate>
				<category><![CDATA[video]]></category>
		<category><![CDATA[bundling and unbundling]]></category>
		<category><![CDATA[disruption theory]]></category>
		<category><![CDATA[video editing]]></category>
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					<description><![CDATA[TLDR: There&#8217;s going to be a shit ton of temporarily useful content; businesses need to have a quick way to make the worthwhile content stand out. (Thanks Joseph) There are two ideas I have been thinking about over the past few months that I want to document here. The first has to do with disruption, [&#8230;]
<p><a href="/2021/02/13/innovation-parallels-around-trucking-and-zoom/" rel="nofollow">Source</a></p>]]></description>
		
		
		
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		<title>Why is video editing so horrible today?</title>
		<link>/2020/09/15/why-is-video-editing-so-horrible-today/</link>
		
		<dc:creator><![CDATA[rememberlenny]]></dc:creator>
		<pubDate>Tue, 15 Sep 2020 16:01:40 +0000</pubDate>
				<category><![CDATA[video]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[post production]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[video editing]]></category>
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					<description><![CDATA[In the last three months, I have done more video post-production than I have done in the past 12 years. Surprisingly, in these years, nothing seems to have changed. Considering how much media is now machine analyzable content, such as audio and visual, I&#8217;m surprised there aren&#8217;t more patterns that make navigating and arranging video [&#8230;]
<p><a href="/2020/09/15/why-is-video-editing-so-horrible-today/" rel="nofollow">Source</a></p>]]></description>
		
		
		
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		<title>Which expensive events permanently go digital?</title>
		<link>/2020/08/21/expensive-events-permanently-digital/</link>
		
		<dc:creator><![CDATA[rememberlenny]]></dc:creator>
		<pubDate>Fri, 21 Aug 2020 16:32:07 +0000</pubDate>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">/?p=1771</guid>

					<description><![CDATA[One of the more interesting conversations I had recently was with a b2b sales director, who could clearly articulate the before and after changes from Covid. In short, companies account non-trivial budgets to send reps to in-person events, trade shows, and conferences, knowing there are unattributable affects for these costs. The side channel interactions between [&#8230;]
<p><a href="/2020/08/21/expensive-events-permanently-digital/" rel="nofollow">Source</a></p>]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1771</post-id>	</item>
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		<title>The Unreal Engine in film production</title>
		<link>/2020/08/14/notes-on-technology-impact-on-post-production/</link>
		
		<dc:creator><![CDATA[rememberlenny]]></dc:creator>
		<pubDate>Fri, 14 Aug 2020 13:16:14 +0000</pubDate>
				<category><![CDATA[video]]></category>
		<category><![CDATA[film industry]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[visual effects]]></category>
		<guid isPermaLink="false">/?p=1767</guid>

					<description><![CDATA[The film industry is an opaque producer of quality entertainment, which I have over-consumed in the past four months. Given the nature of how software and the internet has affected everything else I touch, I was curious how the entertainment industry has changed in recent years. To learn more, I spoke with a few friends [&#8230;]
<p><a href="/2020/08/14/notes-on-technology-impact-on-post-production/" rel="nofollow">Source</a></p>]]></description>
		
		
		
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